Software Development, August 1996
Software Quality at Top Speed
Software products exhibit two general kinds of quality, which affect software schedules
in different ways. The first kind of quality that people usually think of when they refer
to "software quality" is low defect rate.
Some project managers try to shorten their schedules by reducing the time spent on
quality-assurance practices such as design and code reviews. Some shortchange the upstream
activities of requirements analysis and design. Others--running late--try to make up time
by compressing the testing schedule, which is vulnerable to reduction since its the
critical-path item at the end of the schedule.
These are some of the worst decisions a person who wants to maximize development speed
can make. In software, higher quality (in the form of lower defect rates) and reduced
development time go hand in hand. Figure 1 illustrates the relationship between defect
rate and development time.

Figure 1. Relationship between defect rate and development time. As a rule, the
projects that achieve the lowest defect rates also achieve the shortest schedules.
A few organizations have achieved extremely low defect rates (shown on the far right of
the curve), and when you reach that point, further reducing the number of defects will
tend to increase the amount of development time. This applies to life-critical systems
such as the life-support systems on the space shuttle. It doesnt apply to the rest
of us.
The rest of us would do well to learn from a discovery made by IBM in the 1970s:
Products with the lowest defect counts also have the shortest schedules (Jones 1991). Many
organizations currently develop software with defect levels that give them longer
schedules than necessary. After surveying about 4000 software projects, Capers Jones
reported that poor quality was one of the most common reasons for schedule overruns
(1994). He also reported that poor quality is implicated in close to half of all canceled
projects. A Software Engineering Institute survey found that more than 60 percent of
organizations assessed suffered from inadequate quality assurance (Kitson and Masters
1993). On the curve in Figure 1, those organizations are to the left of the
95-percent-removal line.
That 95-percent-removal line--or some point in its neighborhood--is significant because
that level of pre-release defect removal appears to be the point at which projects achieve
the shortest schedules, least effort, and highest levels of user satisfaction (Jones
1991). If youre finding more than 5 percent of your defects after your product has
been released, youre vulnerable to the problems associated with low quality, and
youre probably taking longer to develop your software than you need to.
Design Shortcuts
Projects that are in a hurry are particularly vulnerable to shortchanging
quality-assurance at the individual-developer level. Any developer who has been pushed to
ship a product quickly knows how much pressure there can be to cut corners because
"were only three weeks from shipping." For example, rather than writing a
separate, completely clean printing module, you might piggyback printing onto the
screen-display module. You know thats a bad design, that it isnt extendible or
maintainable, but you dont have time to do it right. Youre being pressured to
get the product done, so you feel compelled to take the shortcut.
Two months later, the product still hasnt shipped, and those cut corners come
back to haunt you. You find that users are unhappy with printing, and the only way to
satisfy their requests is to significantly extend the printing functionality.
Unfortunately, in the two months since you piggybacked printing onto the screen-display
module, the printing functionality and the screen-display functionality have become
thoroughly intertwined. Redesigning printing and separating it from the screen display is
now a tough, time-consuming, error-prone operation.
The upshot is that a shortcut that was supposed to save time actually wasted time in
the following ways:
- The original time spent designing and implementing the printing hack was completely
wasted because most of that code will be thrown away. The time spent unit-testing and
debugging the printing-hack code was also wasted.
- Additional time must be spent to strip the printing-specific code out of the display
module.
- Additional testing and debugging time must be spent to ensure that the modified display
code still works after the printing code has been stripped out.
- The new printing module, which should have been designed as an integral part of the
system, has to be designed onto and around the existing system, which was not designed
with it in mind.
All this happens, when the only necessary cost--if the right decision had been made at
the right time--was to design and implement one version of the printing module. And now
you still have to do that anyway.
This example is not uncommon. Up to four times the normal number of defects are
reported for released products that were developed under excessive schedule pressure.2
Projects that are in schedule trouble often become obsessed with working harder rather
than working smarter. Attention to quality is seen as a luxury. The result is that
projects often work dumber, which gets them into even deeper schedule trouble.
Error-Prone Modules
One aspect of quality assurance thats particularly important to rapid development
is the existence of error-prone modules, which are modules that are responsible for a
disproportionate number of defects. Barry Boehm reported that 20 percent of the modules in
a program are typically responsible for 80 percent of the errors.5 On its IMS project, IBM
found that 57 percent of the errors clumped into 7 percent of the modules.1
Modules with such high defect rates are more expensive and time-consuming to deliver
than less error-prone modules. Normal modules cost about $500 to $1000 per function point
to develop. Error-prone modules cost about $2000 to $4000 per function point to develop.2
Error-prone modules tend to be more complex than other modules in the system, less
structured, and unusually large. They often were developed under excessive schedule
pressure and were not fully tested.
If development speed is important, make identification and redesign of error-prone
modules a priority. Once a modules error rate hits about 10 defects per thousand
lines of code, review it to determine whether it should be redesigned or reimplemented. If
its poorly structured, excessively complex, or excessively long, redesign the module
and reimplement it from the ground up. Youll shorten the schedule and improve the
quality of your product at the same time.
Quality-Assurance and Development Speed
If you can prevent defects or detect and remove them early, you can realize a
significant schedule benefit. Studies have found that reworking defective requirements,
design, and code typically consumes 40 to 50 percent of the total cost of software
development (Jones 1986). As a rule of thumb, every hour you spend on defect prevention
will reduce your repair time from three to ten hours.2 In the worst case, reworking a
software requirements problem once the software is in operation typically costs 50 to 200
times what it would take to rework the problem in the requirements stage (Boehm and
Papaccio 1988). Its easy to understand why. A 1-sentence requirement can expand into
5 pages of design diagrams, then into 500 lines of code, 15 pages of user documentation,
and a few dozen test cases. Its cheaper to correct an error in that 1-sentence
requirement at requirements time than it is after design, code, user documentation, and
test cases have been written to it.
Figure 2 illustrates the way that defects tend to become more expensive the longer they
stay in a program.

Figure 2. The longer a defect remains undetected, the more expensive it becomes to
correct.
The savings potential from early defect detection is huge--about 60 percent of all
defects usually exist by design time (Gilb 1988), and you should try to eliminate them by
design time. A decision early in a project not to focus on defect detection amounts to a
decision to postpone defect detection and correction until later in the project when they
will be much more expensive and time-consuming. Thats not a rational decision when
time is at a premium.
Quality-Assurance Practices
The various quality-assurance measures have different effects on development speed.
Here is a summary.
Presentations
The most common quality-assurance practice is undoubtedly execution testing, finding
errors by executing a program and seeing what happens. The two basic kinds of execution
testing are unit tests, in which the developer checks his or her own code to verify that
it works correctly, and system tests, in which an independent tester checks to see whether
the system operates as expected.
Testing is the black sheep of QA practices as far as development speed is concerned. It
can certainly be done so clumsily that it slows down the development schedule, but most
often its effect on the schedule is only indirect. Testing discovers that the
products quality is too low for it to be released, and the product has to be delayed
until it can be improved. Testing thus becomes the messenger that delivers bad news.
The best way to leverage testing from a rapid-development viewpoint is to plan ahead
for bad news--set up testing so that if theres bad news to deliver, testing will
deliver it as early as possible.
Technical Reviews
Technical reviews include all the kinds of reviews that are used to detect defects in
requirements, design, code, test cases, and other work products. Reviews vary in level of
formality and effectiveness, and they play a more critical role in maximizing development
speed than testing does.
The least formal and most common kind of review is the walkthrough, which is any
meeting at which two or more developers review technical work with the purpose of
improving its quality. Walkthroughs are useful to rapid development because you can use
them to detect defects earlier than you can with testing.
Code reading is a somewhat more formal review process than a walkthrough but nominally
applies only to code. In code reading, the author of the code hands out source listings to
two or more reviewers. The reviewers read the code and report any errors to the
codes author. A study at NASAs Software Engineering Laboratory found that code
reading detected about twice as many defects per hour of effort as testing (Card 1987).
That suggests that, on a rapid-development project, some combination of code reading and
testing would be more schedule-effective than testing alone.
Inspections are the most formal kind of technical review, and they have been found to
be extremely effective in detecting defects throughout a project. Developers are trained
in the use of inspection techniques and play specific roles during the inspection process.
The "moderator" hands out the material to be inspected before the inspection
meeting. The "reviewers" examine the material before the meeting and use
checklists to stimulate their reviews. During the inspection meeting, the
"author" paraphrases the material, the reviewers identify errors, and the
"scribe" records the errors. After the meeting, the moderator produces an
inspection report that describes each defect and indicates what will be done about it.
Throughout the inspection process you gather data about defects, hours spent correcting
defects, and hours spent on inspections so that you can analyze the effectiveness of your
software-development process and improve it.
Because they can be used early in the development cycle, inspections have been found to
produce net schedule savings of 10 to 30 percent (Gilb and Graham 1993). One study of
large programs even found that each hour spent on inspections avoided an average of 33
hours of maintenance, and inspections were up to 20 times more efficient than testing
(Russell 1991).
Comment on Technical Reviews
Technical reviews are a useful and important supplement to testing. Reviews find
defects earlier, which saves time and is good for the schedule. They are more cost
effective on a per-defect-found basis because they detect both the symptom of the defect
and the underlying cause of the defect at the same time. Testing detects only the symptom
of the defect; the developer still has to isolate the cause by debugging. Reviews tend to
find a higher percentage of defects (Jones 1986). And reviews serve as a time when
developers share their knowledge of best practices with each other, which increases their
rapid-development capability over time. Technical reviews are thus a critical component of
any development effort that aims to achieve the shortest possible schedule.
The Other Kind of Quality
I mentioned at the beginning of the article that there were two kinds of quality. The
other kind of quality includes all of the other characteristics that you think of when you
think of a high-quality software product--usability, efficiency, robustness,
maintainability, portability, and so on. Unlike the low-defect kind of quality, attention
to this kind of quality tends to lengthen the development schedule.
Summary
When a software product has too many defects, developers spend more time fixing the
software than they spend writing it in the first place. Most organizations have found that
an important key to achieving shortest possible schedules is focusing their development
processes so that they do their work right the first time. "If you dont have
time to do the job right," the old chestnut goes, "where will you find the time
to do it over?"
Additional Reading
The publications included in this list are also referenced throughout this article. Use
them to your advantage when seeking furthers details about this subject.
Boehm, Barry W. "Improving Software Productivity." IEEE Computer,
September 1987, pp. 43-57.
Boehm, Barry W. and Philip N. Papaccio. "Understanding and Controlling Software
Costs," IEEE Transactions on Software Engineering, v. 14, no. 10, October
1988, pp. 1462-1477.
Card, David N. "A Software Technology Evaluation Program," Information
And Software Technology, v. 29, no. 6, July/August 1987, pp. 291-300.
Gilb, Tom and Dorothy Graham. Software Inspection (Wokingham, England:
Addison-Wesley), 1993.
Gilb, Tom. Principles of Software Engineering Management (Wokingham, England:
Addison-Wesley), 1988.
Jones, Capers, ed. Tutorial: Programming Productivity: Issues for the Eighties, 2nd
Ed. (Los Angeles: IEEE Computer Society Press), 1986.
Jones, Capers. Applied Software Measurement: Assuring Productivity and Quality.
New York: McGraw-Hill, 1991.
Jones, Capers. Assessment and Control of Software Risks. Englewood Cliffs,
N.J.: Yourdon Press, 1994.
Jones, Capers. Programming Productivity (New York: McGraw-Hill), 1986.
Kitson, David H. and Stephen Masters. "An Analysis of SEI Software Process
Assessment Results, 1987-1991." In Proceedings of the Fifteenth International
Conference on Software Engineering (Washington, DC: IEEE Computer Society Press),
1993, pp. 68-77..
Russell, Glen W. "Experience with Inspection in Ultralarge-Scale
Developments," IEEE Software, vol. 8, no. 1 (January 1991), pp. 25-31.
About the Author
Steve McConnell is chief software engineer at Construx Software, a Seattle-area
software-construction firm. He is the author of Code Complete, editor of IEEE
Softwares "Best Practices" column, and an active developer. The
material in this column was adapted from his new book, Rapid Development: Taming Wild
Software Schedules. You can reach him via email at stevemcc@construx.com or on the web at http://www.construx.com/stevemcc/.